Privacy Policy
This policy explains how RoomPulse handles information in the app. It applies to version 1.5 described on this website.
Effective date: 29 August 2026
1. Overview
RoomPulse is published by the RoomPulse developer (“we”, “us” or “our”). The app requires no RoomPulse account and uses no developer-operated account, analytics or game server.
We do not collect personal data from the app. RoomPulse contains no third-party advertising, cross-app tracking or third-party analytics SDK.
2. Information stored on the device
RoomPulse stores the language and haptic setting and necessary gameplay data locally on the device. Gameplay data may include player names, scores, a safe checkpoint for an unfinished game and custom cards.
Secret predictions and votes are not written to the checkpoint. Local information is used only to provide app functionality and is not sent to us.
The checkpoint is excluded from device backups. Custom cards and other standard app data may be included in Apple-managed device backups or device-to-device transfers, depending on the device settings.
3. Purchases
The optional one-time purchase is processed by Apple through the App Store. We do not receive or store payment-card details. Apple may process purchase and account information under its terms and privacy policy.
The app uses Apple StoreKit to check whether Full Game has been purchased. Restoring the purchase requires a connection to the App Store.
4. Optional result sharing
Sharing happens only when the user chooses Share. Names are omitted by default and are included only if the user actively chooses to add them.
iOS presents the system share sheet and sends the text to the app, service or person selected by the user. RoomPulse does not receive a copy. The selected recipient processes the information under its own terms.
5. Network use and recipients
Gameplay works offline on one iPhone or iPad. RoomPulse does not send player names, votes, scores or custom cards to a RoomPulse server.
A network connection is used only when Apple needs to fetch, complete or restore a purchase, or when the user chooses to share through an external service.
6. Advertising and tracking
RoomPulse does not use advertising identifiers, third-party advertising, cross-app tracking or third-party behavioural analytics. This website also contains no analytics or advertising tool.
7. Children
RoomPulse is a general-audience party game. Because we operate no account or server, we do not knowingly collect personal information from children through the app. Device owners and guardians can manage purchases through Apple parental controls and Screen Time.
8. Retention, deletion and privacy choices
Custom cards can be deleted inside the app. Other local RoomPulse data is removed by deleting the app from the device. A safe checkpoint for an unfinished game is kept locally for up to seven days unless replaced or removed earlier.
Purchase history is managed by Apple and must be handled through the user’s Apple Account and Apple services. See the Privacy Choices page for a consolidated guide.
9. Changes
We may update this policy when app features or legal requirements change. The effective date will be updated when a revised version is published.
10. Contact
Privacy questions can be sent to the support address published before launch. Controller/publisher: the RoomPulse developer.