Pulse Weaver

Accessibility information

Designed to offer useful choices

Pulse Weaver includes adjustable feedback and selected accessibility labels, while the fast visual gameplay still has important limitations.

Reduce Visual Effects

The setting lowers decorative animation, particle counts, flashes, rotation speed, and glow in several parts of the interface and game. It does not remove every movement required by gameplay.

Independent feedback controls

Sound Effects and Haptic Feedback can be turned on or off separately. The game does not require sound to identify the basic inward and outward controls.

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Language support

The interface is localized in English, Norwegian Bokmål, and Spanish. This includes the tutorial, settings, purchase flow, support material, and core game text.

Labels and structure

Selected native controls include accessibility labels or values, including the statistics and settings buttons, pause control, and campaign-level status. Native SwiftUI controls are used for many menus and toggles.

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Known limitation: visual and timing-driven gameplay

Pulse Weaver’s core game requires the player to track a moving pulse, distinguish orbital rings, collect visual targets, avoid visual hazards, and react at speed. The current version cannot be represented as fully playable with VoiceOver alone, and it does not include an alternative nonvisual gameplay mode.

This statement is intentionally specific so that players can make an informed choice before downloading or purchasing Premium.

This website

The website includes a skip link, visible keyboard focus, responsive layouts, semantic headings, text alternatives for meaningful screenshots, and reduced-motion behavior based on the browser setting.

Report a barrier

Accessibility feedback is valuable. Describe the device, iOS or iPadOS version, app version, assistive feature, and the screen or action that is difficult to use.